go-utils/common/pool/pool.go

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package pool
import (
"errors"
"io"
"log"
"sync"
)
//一个安全的资源池被管理的资源必须都实现io.Close接口
type Pool struct {
m sync.Mutex
res chan io.Closer
factory func() (io.Closer, error)
closed bool
}
var ErrPoolClosed = errors.New("资源池已经被关闭。")
//创建一个资源池
func NewPool(fn func() (io.Closer, error), size uint) (*Pool, error) {
if size <= 0 {
return nil, errors.New("size的值太小了。")
}
return &Pool{
factory: fn,
res: make(chan io.Closer, size),
}, nil
}
//从资源池里获取一个资源
func (p *Pool) Acquire() (io.Closer, error) {
select {
case r, ok := <-p.res:
log.Println("Acquire:共享资源")
if !ok {
return nil, ErrPoolClosed
}
return r, nil
default:
log.Println("Acquire:新生成资源")
return p.factory()
}
}
//关闭资源池,释放资源
func (p *Pool) Close() {
p.m.Lock()
defer p.m.Unlock()
if p.closed {
return
}
p.closed = true
//关闭通道,不让写入了
close(p.res)
//关闭通道里的资源
for r := range p.res {
r.Close()
}
}
func (p *Pool) Release(r io.Closer) {
//保证该操作和Close方法的操作是安全的
p.m.Lock()
defer p.m.Unlock()
//资源池都关闭了,就省这一个没有释放的资源了,释放即可
if p.closed {
r.Close()
return
}
select {
case p.res <- r:
log.Println("资源释放到池子里了")
default:
log.Println("资源池满了,释放这个资源吧")
r.Close()
}
}