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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Go语言圣经</a></li><li class="chapter-item expanded affix "><a href="../preface.html">前言</a></li><li class="chapter-item expanded "><a href="../ch1/ch1.html"><strong aria-hidden="true">1.</strong> 入门</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch1/ch1-01.html"><strong aria-hidden="true">1.1.</strong> Hello, World</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-02.html"><strong aria-hidden="true">1.2.</strong> 命令行参数</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-03.html"><strong aria-hidden="true">1.3.</strong> 查找重复的行</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-04.html"><strong aria-hidden="true">1.4.</strong> GIF动画</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-05.html"><strong aria-hidden="true">1.5.</strong> 获取URL</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-06.html"><strong aria-hidden="true">1.6.</strong> 并发获取多个URL</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-07.html"><strong aria-hidden="true">1.7.</strong> Web服务</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-08.html"><strong aria-hidden="true">1.8.</strong> 本章要点</a></li></ol></li><li class="chapter-item expanded "><a href="../ch2/ch2.html"><strong aria-hidden="true">2.</strong> 程序结构</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch2/ch2-01.html"><strong aria-hidden="true">2.1.</strong> 命名</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-02.html"><strong aria-hidden="true">2.2.</strong> 声明</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-03.html"><strong aria-hidden="true">2.3.</strong> 变量</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-04.html"><strong aria-hidden="true">2.4.</strong> 赋值</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-05.html"><strong aria-hidden="true">2.5.</strong> 类型</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-06.html"><strong aria-hidden="true">2.6.</strong> 包和文件</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-07.html"><strong aria-hidden="true">2.7.</strong> 作用域</a></li></ol></li><li class="chapter-item expanded "><a href="../ch3/ch3.html"><strong aria-hidden="true">3.</strong> 基础数据类型</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch3/ch3-01.html"><strong aria-hidden="true">3.1.</strong> 整型</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-02.html"><strong aria-hidden="true">3.2.</strong> 浮点数</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-03.html"><strong aria-hidden="true">3.3.</strong> 复数</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-04.html"><strong aria-hidden="true">3.4.</strong> 布尔型</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-05.html"><strong aria-hidden="true">3.5.</strong> 字符串</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-06.html"><strong aria-hidden="true">3.6.</strong> 常量</a></li></ol></li><li class="chapter-item expanded "><a href="../ch4/ch4.html"><strong aria-hidden="true">4.</strong> 复合数据类型</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch4/ch4-01.html"><strong aria-hidden="true">4.1.</strong> 数组</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-02.html"><strong aria-hidden="true">4.2.</strong> Slice</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-03.html"><strong aria-hidden="true">4.3.</strong> Map</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-04.html"><strong aria-hidden="true">4.4.</strong> 结构体</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-05.html" class="active"><strong aria-hidden="true">4.5.</strong> JSON</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-06.html"><s
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<h1 class="menu-title">Go语言圣经</h1>
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<li><em>KusonStack一站式可编程配置技术栈(Go): <a href="https://github.com/KusionStack/kusion">https://github.com/KusionStack/kusion</a></em></li>
<li><em>KCL 配置编程语言(Rust): <a href="https://github.com/KusionStack/KCLVM">https://github.com/KusionStack/KCLVM</a></em></li>
<li><em>凹语言™: <a href="https://github.com/wa-lang/wa">https://github.com/wa-lang/wa</a></em></li>
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<hr>
<h2 id="45-json"><a class="header" href="#45-json">4.5. JSON</a></h2>
<p>JavaScript对象表示法JSON是一种用于发送和接收结构化信息的标准协议。在类似的协议中JSON并不是唯一的一个标准协议。 XML§7.14、ASN.1和Google的Protocol Buffers都是类似的协议并且有各自的特色但是由于简洁性、可读性和流行程度等原因JSON是应用最广泛的一个。</p>
<p>Go语言对于这些标准格式的编码和解码都有良好的支持由标准库中的encoding/json、encoding/xml、encoding/asn1等包提供支持译注Protocol Buffers的支持由 github.com/golang/protobuf 包提供并且这类包都有着相似的API接口。本节我们将对重要的encoding/json包的用法做个概述。</p>
<p>JSON是对JavaScript中各种类型的值——字符串、数字、布尔值和对象——Unicode本文编码。它可以用有效可读的方式表示第三章的基础数据类型和本章的数组、slice、结构体和map等聚合数据类型。</p>
<p>基本的JSON类型有数字十进制或科学记数法、布尔值true或false、字符串其中字符串是以双引号包含的Unicode字符序列支持和Go语言类似的反斜杠转义特性不过JSON使用的是<code>\Uhhhh</code>转义数字来表示一个UTF-16编码译注UTF-16和UTF-8一样是一种变长的编码有些Unicode码点较大的字符需要用4个字节表示而且UTF-16还有大端和小端的问题而不是Go语言的rune类型。</p>
<p>这些基础类型可以通过JSON的数组和对象类型进行递归组合。一个JSON数组是一个有序的值序列写在一个方括号中并以逗号分隔一个JSON数组可以用于编码Go语言的数组和slice。一个JSON对象是一个字符串到值的映射写成一系列的name:value对形式用花括号包含并以逗号分隔JSON的对象类型可以用于编码Go语言的map类型key类型是字符串和结构体。例如</p>
<pre><code>boolean true
number -273.15
string &quot;She said \&quot;Hello, BF\&quot;&quot;
array [&quot;gold&quot;, &quot;silver&quot;, &quot;bronze&quot;]
object {&quot;year&quot;: 1980,
&quot;event&quot;: &quot;archery&quot;,
&quot;medals&quot;: [&quot;gold&quot;, &quot;silver&quot;, &quot;bronze&quot;]}
</code></pre>
<p>考虑一个应用程序该程序负责收集各种电影评论并提供反馈功能。它的Movie数据类型和一个典型的表示电影的值列表如下所示。在结构体声明中Year和Color成员后面的字符串面值是结构体成员Tag我们稍后会解释它的作用。</p>
<p><u><i>gopl.io/ch4/movie</i></u></p>
<pre><code class="language-Go">type Movie struct {
Title string
Year int `json:&quot;released&quot;`
Color bool `json:&quot;color,omitempty&quot;`
Actors []string
}
var movies = []Movie{
{Title: &quot;Casablanca&quot;, Year: 1942, Color: false,
Actors: []string{&quot;Humphrey Bogart&quot;, &quot;Ingrid Bergman&quot;}},
{Title: &quot;Cool Hand Luke&quot;, Year: 1967, Color: true,
Actors: []string{&quot;Paul Newman&quot;}},
{Title: &quot;Bullitt&quot;, Year: 1968, Color: true,
Actors: []string{&quot;Steve McQueen&quot;, &quot;Jacqueline Bisset&quot;}},
// ...
}
</code></pre>
<p>这样的数据结构特别适合JSON格式并且在两者之间相互转换也很容易。将一个Go语言中类似movies的结构体slice转为JSON的过程叫编组marshaling。编组通过调用json.Marshal函数完成</p>
<pre><code class="language-Go">data, err := json.Marshal(movies)
if err != nil {
log.Fatalf(&quot;JSON marshaling failed: %s&quot;, err)
}
fmt.Printf(&quot;%s\n&quot;, data)
</code></pre>
<p>Marshal函数返回一个编码后的字节slice包含很长的字符串并且没有空白缩进我们将它折行以便于显示</p>
<pre><code>[{&quot;Title&quot;:&quot;Casablanca&quot;,&quot;released&quot;:1942,&quot;Actors&quot;:[&quot;Humphrey Bogart&quot;,&quot;Ingr
id Bergman&quot;]},{&quot;Title&quot;:&quot;Cool Hand Luke&quot;,&quot;released&quot;:1967,&quot;color&quot;:true,&quot;Ac
tors&quot;:[&quot;Paul Newman&quot;]},{&quot;Title&quot;:&quot;Bullitt&quot;,&quot;released&quot;:1968,&quot;color&quot;:true,&quot;
Actors&quot;:[&quot;Steve McQueen&quot;,&quot;Jacqueline Bisset&quot;]}]
</code></pre>
<p>这种紧凑的表示形式虽然包含了全部的信息但是很难阅读。为了生成便于阅读的格式另一个json.MarshalIndent函数将产生整齐缩进的输出。该函数有两个额外的字符串参数用于表示每一行输出的前缀和每一个层级的缩进</p>
<pre><code class="language-Go">data, err := json.MarshalIndent(movies, &quot;&quot;, &quot; &quot;)
if err != nil {
log.Fatalf(&quot;JSON marshaling failed: %s&quot;, err)
}
fmt.Printf(&quot;%s\n&quot;, data)
</code></pre>
<p>上面的代码将产生这样的输出(译注:在最后一个成员或元素后面并没有逗号分隔符):</p>
<pre><code class="language-Json">[
{
&quot;Title&quot;: &quot;Casablanca&quot;,
&quot;released&quot;: 1942,
&quot;Actors&quot;: [
&quot;Humphrey Bogart&quot;,
&quot;Ingrid Bergman&quot;
]
},
{
&quot;Title&quot;: &quot;Cool Hand Luke&quot;,
&quot;released&quot;: 1967,
&quot;color&quot;: true,
&quot;Actors&quot;: [
&quot;Paul Newman&quot;
]
},
{
&quot;Title&quot;: &quot;Bullitt&quot;,
&quot;released&quot;: 1968,
&quot;color&quot;: true,
&quot;Actors&quot;: [
&quot;Steve McQueen&quot;,
&quot;Jacqueline Bisset&quot;
]
}
]
</code></pre>
<p>在编码时默认使用Go语言结构体的成员名字作为JSON的对象通过reflect反射技术我们将在12.6节讨论)。只有导出的结构体成员才会被编码,这也就是我们为什么选择用大写字母开头的成员名称。</p>
<p>细心的读者可能已经注意到其中Year名字的成员在编码后变成了released还有Color成员编码后变成了小写字母开头的color。这是因为结构体成员Tag所导致的。一个结构体成员Tag是和在编译阶段关联到该成员的元信息字符串</p>
<pre><code>Year int `json:&quot;released&quot;`
Color bool `json:&quot;color,omitempty&quot;`
</code></pre>
<p>结构体的成员Tag可以是任意的字符串面值但是通常是一系列用空格分隔的key:&quot;value&quot;键值对序列因为值中含有双引号字符因此成员Tag一般用原生字符串面值的形式书写。json开头键名对应的值用于控制encoding/json包的编码和解码的行为并且encoding/...下面其它的包也遵循这个约定。成员Tag中json对应值的第一部分用于指定JSON对象的名字比如将Go语言中的TotalCount成员对应到JSON中的total_count对象。Color成员的Tag还带了一个额外的omitempty选项表示当Go语言结构体成员为空或零值时不生成该JSON对象这里false为零值。果然Casablanca是一个黑白电影并没有输出Color成员。</p>
<p>编码的逆操作是解码对应将JSON数据解码为Go语言的数据结构Go语言中一般叫unmarshaling通过json.Unmarshal函数完成。下面的代码将JSON格式的电影数据解码为一个结构体slice结构体中只有Title成员。通过定义合适的Go语言数据结构我们可以选择性地解码JSON中感兴趣的成员。当Unmarshal函数调用返回slice将被只含有Title信息的值填充其它JSON成员将被忽略。</p>
<pre><code class="language-Go">var titles []struct{ Title string }
if err := json.Unmarshal(data, &amp;titles); err != nil {
log.Fatalf(&quot;JSON unmarshaling failed: %s&quot;, err)
}
fmt.Println(titles) // &quot;[{Casablanca} {Cool Hand Luke} {Bullitt}]&quot;
</code></pre>
<p>许多web服务都提供JSON接口通过HTTP接口发送JSON格式请求并返回JSON格式的信息。为了说明这一点我们通过Github的issue查询服务来演示类似的用法。首先我们要定义合适的类型和常量</p>
<p><u><i>gopl.io/ch4/github</i></u></p>
<pre><code class="language-Go">// Package github provides a Go API for the GitHub issue tracker.
// See https://developer.github.com/v3/search/#search-issues.
package github
import &quot;time&quot;
const IssuesURL = &quot;https://api.github.com/search/issues&quot;
type IssuesSearchResult struct {
TotalCount int `json:&quot;total_count&quot;`
Items []*Issue
}
type Issue struct {
Number int
HTMLURL string `json:&quot;html_url&quot;`
Title string
State string
User *User
CreatedAt time.Time `json:&quot;created_at&quot;`
Body string // in Markdown format
}
type User struct {
Login string
HTMLURL string `json:&quot;html_url&quot;`
}
</code></pre>
<p>和前面一样即使对应的JSON对象名是小写字母每个结构体的成员名也是声明为大写字母开头的。因为有些JSON成员名字和Go结构体成员名字并不相同因此需要Go语言结构体成员Tag来指定对应的JSON名字。同样在解码的时候也需要做同样的处理GitHub服务返回的信息比我们定义的要多很多。</p>
<p>SearchIssues函数发出一个HTTP请求然后解码返回的JSON格式的结果。因为用户提供的查询条件可能包含类似<code>?</code><code>&amp;</code>之类的特殊字符为了避免对URL造成冲突我们用url.QueryEscape来对查询中的特殊字符进行转义操作。</p>
<p><u><i>gopl.io/ch4/github</i></u></p>
<pre><code class="language-Go">package github
import (
&quot;encoding/json&quot;
&quot;fmt&quot;
&quot;net/http&quot;
&quot;net/url&quot;
&quot;strings&quot;
)
// SearchIssues queries the GitHub issue tracker.
func SearchIssues(terms []string) (*IssuesSearchResult, error) {
q := url.QueryEscape(strings.Join(terms, &quot; &quot;))
resp, err := http.Get(IssuesURL + &quot;?q=&quot; + q)
if err != nil {
return nil, err
}
// We must close resp.Body on all execution paths.
// (Chapter 5 presents 'defer', which makes this simpler.)
if resp.StatusCode != http.StatusOK {
resp.Body.Close()
return nil, fmt.Errorf(&quot;search query failed: %s&quot;, resp.Status)
}
var result IssuesSearchResult
if err := json.NewDecoder(resp.Body).Decode(&amp;result); err != nil {
resp.Body.Close()
return nil, err
}
resp.Body.Close()
return &amp;result, nil
}
</code></pre>
<p>在早些的例子中我们使用了json.Unmarshal函数来将JSON格式的字符串解码为字节slice。但是这个例子中我们使用了基于流式的解码器json.Decoder它可以从一个输入流解码JSON数据尽管这不是必须的。如您所料还有一个针对输出流的json.Encoder编码对象。</p>
<p>我们调用Decode方法来填充变量。这里有多种方法可以格式化结构。下面是最简单的一种以一个固定宽度打印每个issue但是在下一节我们将看到如何利用模板来输出复杂的格式。</p>
<p><u><i>gopl.io/ch4/issues</i></u></p>
<pre><code class="language-Go">// Issues prints a table of GitHub issues matching the search terms.
package main
import (
&quot;fmt&quot;
&quot;log&quot;
&quot;os&quot;
&quot;gopl.io/ch4/github&quot;
)
func main() {
result, err := github.SearchIssues(os.Args[1:])
if err != nil {
log.Fatal(err)
}
fmt.Printf(&quot;%d issues:\n&quot;, result.TotalCount)
for _, item := range result.Items {
fmt.Printf(&quot;#%-5d %9.9s %.55s\n&quot;,
item.Number, item.User.Login, item.Title)
}
}
</code></pre>
<p>通过命令行参数指定检索条件。下面的命令是查询Go语言项目中和JSON解码相关的问题还有查询返回的结果</p>
<pre><code>$ go build gopl.io/ch4/issues
$ ./issues repo:golang/go is:open json decoder
13 issues:
#5680 eaigner encoding/json: set key converter on en/decoder
#6050 gopherbot encoding/json: provide tokenizer
#8658 gopherbot encoding/json: use bufio
#8462 kortschak encoding/json: UnmarshalText confuses json.Unmarshal
#5901 rsc encoding/json: allow override type marshaling
#9812 klauspost encoding/json: string tag not symmetric
#7872 extempora encoding/json: Encoder internally buffers full output
#9650 cespare encoding/json: Decoding gives errPhase when unmarshalin
#6716 gopherbot encoding/json: include field name in unmarshal error me
#6901 lukescott encoding/json, encoding/xml: option to treat unknown fi
#6384 joeshaw encoding/json: encode precise floating point integers u
#6647 btracey x/tools/cmd/godoc: display type kind of each named type
#4237 gjemiller encoding/base64: URLEncoding padding is optional
</code></pre>
<p>GitHub的Web服务接口 https://developer.github.com/v3/ 包含了更多的特性。</p>
<p><strong>练习 4.10</strong> 修改issues程序根据问题的时间进行分类比如不到一个月的、不到一年的、超过一年。</p>
<p><strong>练习 4.11</strong> 编写一个工具允许用户在命令行创建、读取、更新和关闭GitHub上的issue当必要的时候自动打开用户默认的编辑器用于输入文本信息。</p>
<p><strong>练习 4.12</strong> 流行的web漫画服务xkcd也提供了JSON接口。例如一个 https://xkcd.com/571/info.0.json 请求将返回一个很多人喜爱的571编号的详细描述。下载每个链接只下载一次然后创建一个离线索引。编写一个xkcd工具使用这些离线索引打印和命令行输入的检索词相匹配的漫画的URL。</p>
<p><strong>练习 4.13</strong> 使用开放电影数据库的JSON服务接口允许你检索和下载 https://omdbapi.com/ 上电影的名字和对应的海报图像。编写一个poster工具通过命令行输入的电影名字下载对应的海报。</p>
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