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完善 zh2tw, 减少map的乱序循环对结果产生的影响
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5
Makefile
5
Makefile
@ -16,3 +16,8 @@ zh2tw:
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tw2zh:
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tw2zh:
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go run zh2tw.go . .md$$ tw2zh
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go run zh2tw.go . .md$$ tw2zh
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loop:
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go run zh2tw.go . .md$$ tw2zh
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go run zh2tw.go . .md$$ zh2tw
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39
zh2tw.go
39
zh2tw.go
@ -25,6 +25,7 @@ import (
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"os"
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"os"
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"path/filepath"
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"path/filepath"
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"regexp"
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"regexp"
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"sort"
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"unicode/utf8"
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"unicode/utf8"
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)
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)
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@ -158,25 +159,24 @@ func tw2zh(s string) string {
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}
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}
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func init() {
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func init() {
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// 剔除出现多次的字符
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// 作为map键的繁体没有重复
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vvMap := make(map[rune]int)
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// 但一个繁体可能对应多个简体, 需要按照key字典顺序导入
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for k, v := range _TSCharactersMap {
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// 只保留根据key字典顺序一个出现的简体
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vvMap[k]++
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kkMap := make([]int, 0, len(_TSCharactersMap))
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vvMap[v]++
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for k, _ := range _TSCharactersMap {
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kkMap = append(kkMap, int(k))
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}
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}
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for k, v := range _TSCharactersMap {
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sort.Ints(kkMap)
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if vvMap[k] > 1 {
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delete(_TSCharactersMap, k)
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// 导入初始转换表
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}
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for _, k := range kkMap {
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if vvMap[v] > 1 {
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k := rune(k)
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delete(_TSCharactersMap, v)
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v := _TSCharactersMap[k]
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}
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tw2zhMap[k] = v
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}
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for k, v := range _TSCharactersMap {
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zh2twMap[v] = k
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zh2twMap[v] = k
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}
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}
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// 修正错误的转换
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// 修正错误的转换(仅简体到繁体)
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for k, v := range zh2twMapPatch {
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for k, v := range zh2twMapPatch {
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zh2twMap[k] = v
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zh2twMap[k] = v
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}
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}
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@ -184,7 +184,7 @@ func init() {
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var (
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var (
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zh2twMap = make(map[rune]rune)
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zh2twMap = make(map[rune]rune)
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tw2zhMap = _TSCharactersMap
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tw2zhMap = make(map[rune]rune)
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)
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)
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// 修正错误的转换
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// 修正错误的转换
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@ -196,8 +196,11 @@ var zh2twMapPatch = map[rune]rune{
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'同': '同',
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'同': '同',
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'向': '向',
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'向': '向',
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'合': '合',
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'合': '合',
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'針': '针',
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'针': '針',
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'別': '别',
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'别': '别',
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'个': '個',
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'家': '家',
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'当': '當',
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}
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}
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var _TSCharactersMap = map[rune]rune{
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var _TSCharactersMap = map[rune]rune{
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