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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Go语言圣经</a></li><li class="chapter-item expanded affix "><a href="../preface-zh.html">译者序</a></li><li class="chapter-item expanded affix "><a href="../preface.html">前言</a></li><li class="chapter-item expanded "><a href="../ch1/ch1.html"><strong aria-hidden="true">1.</strong> 入门</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch1/ch1-01.html"><strong aria-hidden="true">1.1.</strong> Hello, World</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-02.html"><strong aria-hidden="true">1.2.</strong> 命令行参数</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-03.html"><strong aria-hidden="true">1.3.</strong> 查找重复的行</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-04.html"><strong aria-hidden="true">1.4.</strong> GIF动画</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-05.html"><strong aria-hidden="true">1.5.</strong> 获取URL</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-06.html"><strong aria-hidden="true">1.6.</strong> 并发获取多个URL</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-07.html"><strong aria-hidden="true">1.7.</strong> Web服务</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-08.html"><strong aria-hidden="true">1.8.</strong> 本章要点</a></li></ol></li><li class="chapter-item expanded "><a href="../ch2/ch2.html"><strong aria-hidden="true">2.</strong> 程序结构</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch2/ch2-01.html"><strong aria-hidden="true">2.1.</strong> 命名</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-02.html"><strong aria-hidden="true">2.2.</strong> 声明</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-03.html"><strong aria-hidden="true">2.3.</strong> 变量</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-04.html"><strong aria-hidden="true">2.4.</strong> 赋值</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-05.html"><strong aria-hidden="true">2.5.</strong> 类型</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-06.html"><strong aria-hidden="true">2.6.</strong> 包和文件</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-07.html"><strong aria-hidden="true">2.7.</strong> 作用域</a></li></ol></li><li class="chapter-item expanded "><a href="../ch3/ch3.html"><strong aria-hidden="true">3.</strong> 基础数据类型</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch3/ch3-01.html" class="active"><strong aria-hidden="true">3.1.</strong> 整型</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-02.html"><strong aria-hidden="true">3.2.</strong> 浮点数</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-03.html"><strong aria-hidden="true">3.3.</strong> 复数</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-04.html"><strong aria-hidden="true">3.4.</strong> 布尔型</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-05.html"><strong aria-hidden="true">3.5.</strong> 字符串</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-06.html"><strong aria-hidden="true">3.6.</strong> 常量</a></li></ol></li><li class="chapter-item expanded "><a href="../ch4/ch4.html"><strong aria-hidden="true">4.</strong> 复合数据类型</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch4/ch4-01.html"><strong aria-hidden="true">4.1.</strong> 数组</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-02.html"><strong aria-hidden="true">4.2.</strong> Slice</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-03.html"><strong aria-hidden="true">4.3.</strong> Map</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-04.html"><strong aria-hidden="true">4.4.</strong> 结构体</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-05.html"><strong aria-hidden="true">4.5.</strong> JSON</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-06.html"><strong aria-hidden="true">4.6.</strong> 文本和HTML模板</a></li></ol></li><li class="chapter-item expanded "><a href="../ch5/ch5.html"><strong aria-hidden="true">5.</strong> 函数</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch5/ch5-01.html"><strong aria-hidden="true">5.1.</strong> 函数声明</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-02.html"><strong aria-hidden="true">5.2.</strong> 递归</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-03.html"><strong aria-hidden="true">5.3.</strong> 多返回值</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-04.html"><strong aria-hidden="true">5.4.</strong> 错误</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-05.html"><strong aria-hidden="true">5.5.</strong> 函数值</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-06.html"><strong aria-hidden="true">5.6.</strong> 匿名函数</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-07.html"><strong aria-hidden="true">5.7.</strong> 可变参数</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-08.html"><strong aria-hidden="true">5.8.</strong> Deferred函数</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-09.html"><strong aria-hidden="true">5.9.</strong> Panic异常</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-10.html"><strong aria-hidden="true">5.10.</strong> Recover捕获异常</a></li></ol></li><li class="chapter-item expanded "><a href="../ch6/ch6.html"><strong aria-hidden="true">6.</strong> 方法</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch6/ch6-01.html"><strong aria-hidden="true">6.1.</strong> 方法声明</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-02.html"><strong aria-hidden="true">6.2.</strong> 基于指针对象的方法</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-03.html"><strong aria-hidden="true">6.3.</strong> 通过嵌入结构体来扩展类型</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-04.html"><strong aria-hidden="true">6.4.</strong> 方法值和方法表达式</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-05.html"><strong aria-hidden="true">6.5.</strong> 示例: Bit数组</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-06.html"><strong aria-hidden="true">6.6.</strong> 封装</a></li></ol></li><li class="chapter-item expanded "><a href="../ch7/ch7.html"><strong aria-hidden="true">7.</strong> 接口</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch7/ch7-01.html"><strong aria-hidden="true">7.1.</strong> 接口是合约</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-02.html"><strong aria-hidden="true">7.2.</strong> 接口类型</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-03.html"><strong aria-hidden="true">7.3.</strong> 实现接口的条件</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-04.html"><strong aria-hidden="true">7.4.</strong> flag.Value接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-05.html"><strong aria-hidden="true">7.5.</strong> 接口值</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-06.html"><strong aria-hidden="true">7.6.</strong> sort.Interface接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-07.html"><strong aria-hidden="true">7.7.</strong> http.Handler接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-08.html"><strong aria-hidden="true">7.8.</strong> error接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-09.html"><strong aria-hidden="true">7.9.</strong> 示例: 表达式求值</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-10.html"><strong aria-hidden="true">7.10.</strong> 类型断言</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-11.html"><strong aria-hidden="true">7.11.</strong> 基于类型断言识别错误类型</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-12.html"><strong aria-hidden="true">7.12.</strong> 通过类型断言查询接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-13.html"><strong aria-hidden="true">7.13.</strong> 类型分支</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-14.html"><strong aria-hidden="true">7.14.</strong> 示例: 基于标记的XML解码</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-15.html"><strong aria-hidden="true">7.15.</strong> 补充几点</a></li></ol></li><li class="chapter-item expanded "><a href="../ch8/ch8.html"><strong aria-hidden="true">8.</strong> Goroutines和Channels</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch8/ch8-01.html"><strong aria-hidden="true">8.1.</strong> Goroutines</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-02.html"><strong aria-hidden="true">8.2.</strong> 示例: 并发的Clock服务</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-03.html"><strong aria-hidden="true">8.3.</strong> 示例: 并发的Echo服务</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-04.html"><strong aria-hidden="true">8.4.</strong> Channels</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-05.html"><strong aria-hidden="true">8.5.</strong> 并发的循环</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-06.html"><strong aria-hidden="true">8.6.</strong> 示例: 并发的Web爬虫</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-07.html"><strong aria-hidden="true">8.7.</strong> 基于select的多路复用</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-08.html"><strong aria-hidden="true">8.8.</strong> 示例: 并发的目录遍历</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-09.html"><strong aria-hidden="true">8.9.</strong> 并发的退出</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-10.html"><strong aria-hidden="true">8.10.</strong> 示例: 聊天服务</a></li></ol></li><li class="chapter-item expanded "><a href="../ch9/ch9.html"><strong aria-hidden="true">9.</strong> 基于共享变量的并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch9/ch9-01.html"><strong aria-hidden="true">9.1.</strong> 竞争条件</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-02.html"><strong aria-hidden="true">9.2.</strong> sync.Mutex互斥锁</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-03.html"><strong aria-hidden="true">9.3.</strong> sync.RWMutex读写锁</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-04.html"><strong aria-hidden="true">9.4.</strong> 内存同步</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-05.html"><strong aria-hidden="true">9.5.</strong> sync.Once惰性初始化</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-06.html"><strong aria-hidden="true">9.6.</strong> 竞争条件检测</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-07.html"><strong aria-hidden="true">9.7.</strong> 示例: 并发的非阻塞缓存</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-08.html"><strong aria-hidden="true">9.8.</strong> Goroutines和线程</a></li></ol></li><li class="chapter-item expanded "><a href="../ch10/ch10.html"><strong aria-hidden="true">10.</strong> 包和工具</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch10/ch10-01.html"><strong aria-hidden="true">10.1.</strong> 包简介</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-02.html"><strong aria-hidden="true">10.2.</strong> 导入路径</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-03.html"><strong aria-hidden="true">10.3.</strong> 包声明</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-04.html"><strong aria-hidden="true">10.4.</strong> 导入声明</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-05.html"><strong aria-hidden="true">10.5.</strong> 包的匿名导入</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-06.html"><strong aria-hidden="true">10.6.</strong> 包和命名</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-07.html"><strong aria-hidden="true">10.7.</strong> 工具</a></li></ol></li><li class="chapter-item expanded "><a href="../ch11/ch11.html"><strong aria-hidden="true">11.</strong> 测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch11/ch11-01.html"><strong aria-hidden="true">11.1.</strong> go test</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-02.html"><strong aria-hidden="true">11.2.</strong> 测试函数</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-03.html"><strong aria-hidden="true">11.3.</strong> 测试覆盖率</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-04.html"><strong aria-hidden="true">11.4.</strong> 基准测试</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-05.html"><strong aria-hidden="true">11.5.</strong> 剖析</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-06.html"><strong aria-hidden="true">11.6.</strong> 示例函数</a></li></ol></li><li class="chapter-item expanded "><a href="../ch12/ch12.html"><strong aria-hidden="true">12.</strong> 反射</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch12/ch12-01.html"><strong aria-hidden="true">12.1.</strong> 为何需要反射?</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-02.html"><strong aria-hidden="true">12.2.</strong> reflect.Type和reflect.Value</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-03.html"><strong aria-hidden="true">12.3.</strong> Display递归打印</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-04.html"><strong aria-hidden="true">12.4.</strong> 示例: 编码S表达式</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-05.html"><strong aria-hidden="true">12.5.</strong> 通过reflect.Value修改值</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-06.html"><strong aria-hidden="true">12.6.</strong> 示例: 解码S表达式</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-07.html"><strong aria-hidden="true">12.7.</strong> 获取结构体字段标签</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-08.html"><strong aria-hidden="true">12.8.</strong> 显示一个类型的方法集</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-09.html"><strong aria-hidden="true">12.9.</strong> 几点忠告</a></li></ol></li><li class="chapter-item expanded "><a href="../ch13/ch13.html"><strong aria-hidden="true">13.</strong> 底层编程</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch13/ch13-01.html"><strong aria-hidden="true">13.1.</strong> unsafe.Sizeof, Alignof 和 Offsetof</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-02.html"><strong aria-hidden="true">13.2.</strong> unsafe.Pointer</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-03.html"><strong aria-hidden="true">13.3.</strong> 示例: 深度相等判断</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-04.html"><strong aria-hidden="true">13.4.</strong> 通过cgo调用C代码</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-05.html"><strong aria-hidden="true">13.5.</strong> 几点忠告</a></li></ol></li><li class="chapter-item expanded "><a href="../appendix/appendix.html"><strong aria-hidden="true">14.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../appendix/appendix-a-errata.html"><strong aria-hidden="true">14.1.</strong> 附录A原文勘误</a></li><li class="chapter-item expanded "><a href="../appendix/appendix-b-author.html"><strong aria-hidden="true">14.2.</strong> 附录B作者译者</a></li><li class="chapter-item expanded "><a href="../appendix/appendix-c-cpoyright.html"><strong aria-hidden="true">14.3.</strong> 附录C译文授权</a></li><li class="chapter-item expanded "><a href="../appendix/appendix-d-translations.html"><strong aria-hidden="true">14.4.</strong> 附录D其它语言</a></li></ol></li></ol> </div>
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<h1 class="menu-title">Go语言圣经</h1>
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<li><em>Go语言圣经读书笔记(挖坑中...): <a href="https://github.com/chai2010/gopl-notes-zh">https://github.com/chai2010/gopl-notes-zh</a></em></li>
<li><em>凹语言(Go实现, 面向WASM设计): <a href="https://github.com/wa-lang/wa">https://github.com/wa-lang/wa</a></em></li>
</ul>
<hr>
<h2 id="31-整型"><a class="header" href="#31-整型">3.1. 整型</a></h2>
<p>Go语言的数值类型包括几种不同大小的整数、浮点数和复数。每种数值类型都决定了对应的大小范围和是否支持正负符号。让我们先从整数类型开始介绍。</p>
<p>Go语言同时提供了有符号和无符号类型的整数运算。这里有int8、int16、int32和int64四种截然不同大小的有符号整数类型分别对应8、16、32、64bit大小的有符号整数与此对应的是uint8、uint16、uint32和uint64四种无符号整数类型。</p>
<p>这里还有两种一般对应特定CPU平台机器字大小的有符号和无符号整数int和uint其中int是应用最广泛的数值类型。这两种类型都有同样的大小32或64bit但是我们不能对此做任何的假设因为不同的编译器即使在相同的硬件平台上可能产生不同的大小。</p>
<p>Unicode字符rune类型是和int32等价的类型通常用于表示一个Unicode码点。这两个名称可以互换使用。同样byte也是uint8类型的等价类型byte类型一般用于强调数值是一个原始的数据而不是一个小的整数。</p>
<p>最后还有一种无符号的整数类型uintptr没有指定具体的bit大小但是足以容纳指针。uintptr类型只有在底层编程时才需要特别是Go语言和C语言函数库或操作系统接口相交互的地方。我们将在第十三章的unsafe包相关部分看到类似的例子。</p>
<p>不管它们的具体大小int、uint和uintptr是不同类型的兄弟类型。其中int和int32也是不同的类型即使int的大小也是32bit在需要将int当作int32类型的地方需要一个显式的类型转换操作反之亦然。</p>
<p>其中有符号整数采用2的补码形式表示也就是最高bit位用来表示符号位一个n-bit的有符号数的值域是从-2<sup>n-1</sup>到2<sup>n-1</sup>-1。无符号整数的所有bit位都用于表示非负数值域是0到2<sup>n</sup>-1。例如int8类型整数的值域是从-128到127而uint8类型整数的值域是从0到255。</p>
<p>下面是Go语言中关于算术运算、逻辑运算和比较运算的二元运算符它们按照优先级递减的顺序排列</p>
<pre><code>* / % &lt;&lt; &gt;&gt; &amp; &amp;^
+ - | ^
== != &lt; &lt;= &gt; &gt;=
&amp;&amp;
||
</code></pre>
<p>二元运算符有五种优先级。在同一个优先级,使用左优先结合规则,但是使用括号可以明确优先顺序,使用括号也可以用于提升优先级,例如<code>mask &amp; (1 &lt;&lt; 28)</code></p>
<p>对于上表中前两行的运算符,例如+运算符还有一个与赋值相结合的对应运算符+=,可以用于简化赋值语句。</p>
<p>算术运算符<code>+</code><code>-</code><code>*</code><code>/</code>可以适用于整数、浮点数和复数,但是取模运算符%仅用于整数间的运算。对于不同编程语言,%取模运算的行为可能并不相同。在Go语言中%取模运算符的符号和被取模数的符号总是一致的,因此<code>-5%3</code><code>-5%-3</code>结果都是-2。除法运算符<code>/</code>的行为则依赖于操作数是否全为整数,比如<code>5.0/4.0</code>的结果是1.25但是5/4的结果是1因为整数除法会向着0方向截断余数。</p>
<p>一个算术运算的结果不管是有符号或者是无符号的如果需要更多的bit位才能正确表示的话就说明计算结果是溢出了。超出的高位的bit位部分将被丢弃。如果原始的数值是有符号类型而且最左边的bit位是1的话那么最终结果可能是负的例如int8的例子</p>
<pre><code class="language-Go">var u uint8 = 255
fmt.Println(u, u+1, u*u) // &quot;255 0 1&quot;
var i int8 = 127
fmt.Println(i, i+1, i*i) // &quot;127 -128 1&quot;
</code></pre>
<p>两个相同的整数类型可以使用下面的二元比较运算符进行比较;比较表达式的结果是布尔类型。</p>
<pre><code>== 等于
!= 不等于
&lt; 小于
&lt;= 小于等于
&gt; 大于
&gt;= 大于等于
</code></pre>
<p>事实上,布尔型、数字类型和字符串等基本类型都是可比较的,也就是说两个相同类型的值可以用==和!=进行比较。此外,整数、浮点数和字符串可以根据比较结果排序。许多其它类型的值可能是不可比较的,因此也就可能是不可排序的。对于我们遇到的每种类型,我们需要保证规则的一致性。</p>
<p>这里是一元的加法和减法运算符:</p>
<pre><code>+ 一元加法(无效果)
- 负数
</code></pre>
<p>对于整数,+x是0+x的简写-x则是0-x的简写对于浮点数和复数+x就是x-x则是x 的负数。</p>
<p>Go语言还提供了以下的bit位操作运算符前面4个操作运算符并不区分是有符号还是无符号数</p>
<pre><code>&amp; 位运算 AND
| 位运算 OR
^ 位运算 XOR
&amp;^ 位清空AND NOT
&lt;&lt; 左移
&gt;&gt; 右移
</code></pre>
<p>位操作运算符<code>^</code>作为二元运算符时是按位异或XOR当用作一元运算符时表示按位取反也就是说它返回一个每个bit位都取反的数。位操作运算符<code>&amp;^</code>用于按位置零AND NOT如果对应y中bit位为1的话表达式<code>z = x &amp;^ y</code>结果z的对应的bit位为0否则z对应的bit位等于x相应的bit位的值。</p>
<p>下面的代码演示了如何使用位操作解释uint8类型值的8个独立的bit位。它使用了Printf函数的%b参数打印二进制格式的数字其中%08b中08表示打印至少8个字符宽度不足的前缀部分用0填充。</p>
<pre><code class="language-Go">var x uint8 = 1&lt;&lt;1 | 1&lt;&lt;5
var y uint8 = 1&lt;&lt;1 | 1&lt;&lt;2
fmt.Printf(&quot;%08b\n&quot;, x) // &quot;00100010&quot;, the set {1, 5}
fmt.Printf(&quot;%08b\n&quot;, y) // &quot;00000110&quot;, the set {1, 2}
fmt.Printf(&quot;%08b\n&quot;, x&amp;y) // &quot;00000010&quot;, the intersection {1}
fmt.Printf(&quot;%08b\n&quot;, x|y) // &quot;00100110&quot;, the union {1, 2, 5}
fmt.Printf(&quot;%08b\n&quot;, x^y) // &quot;00100100&quot;, the symmetric difference {2, 5}
fmt.Printf(&quot;%08b\n&quot;, x&amp;^y) // &quot;00100000&quot;, the difference {5}
for i := uint(0); i &lt; 8; i++ {
if x&amp;(1&lt;&lt;i) != 0 { // membership test
fmt.Println(i) // &quot;1&quot;, &quot;5&quot;
}
}
fmt.Printf(&quot;%08b\n&quot;, x&lt;&lt;1) // &quot;01000100&quot;, the set {2, 6}
fmt.Printf(&quot;%08b\n&quot;, x&gt;&gt;1) // &quot;00010001&quot;, the set {0, 4}
</code></pre>
<p>6.5节给出了一个可以远大于一个字节的整数集的实现。)</p>
<p><code>x&lt;&lt;n</code><code>x&gt;&gt;n</code>移位运算中决定了移位操作的bit数部分必须是无符号数被操作的x可以是有符号数或无符号数。算术上一个<code>x&lt;&lt;n</code>左移运算等价于乘以$2^n$,一个<code>x&gt;&gt;n</code>右移运算等价于除以$2^n$。</p>
<p>左移运算用零填充右边空缺的bit位无符号数的右移运算也是用0填充左边空缺的bit位但是有符号数的右移运算会用符号位的值填充左边空缺的bit位。因为这个原因最好用无符号运算这样你可以将整数完全当作一个bit位模式处理。</p>
<p>尽管Go语言提供了无符号数的运算但即使数值本身不可能出现负数我们还是倾向于使用有符号的int类型就像数组的长度那样虽然使用uint无符号类型似乎是一个更合理的选择。事实上内置的len函数返回一个有符号的int我们可以像下面例子那样处理逆序循环。</p>
<pre><code class="language-Go">medals := []string{&quot;gold&quot;, &quot;silver&quot;, &quot;bronze&quot;}
for i := len(medals) - 1; i &gt;= 0; i-- {
fmt.Println(medals[i]) // &quot;bronze&quot;, &quot;silver&quot;, &quot;gold&quot;
}
</code></pre>
<p>另一个选择对于上面的例子来说将是灾难性的。如果len函数返回一个无符号数那么i也将是无符号的uint类型然后条件<code>i &gt;= 0</code>则永远为真。在三次迭代之后,也就是<code>i == 0</code>i--语句将不会产生-1而是变成一个uint类型的最大值可能是$2^64-1$然后medals[i]表达式运行时将发生panic异常§5.9也就是试图访问一个slice范围以外的元素。</p>
<p>出于这个原因无符号数往往只有在位运算或其它特殊的运算场景才会使用就像bit集合、分析二进制文件格式或者是哈希和加密操作等。它们通常并不用于仅仅是表达非负数量的场合。</p>
<p>一般来说,需要一个显式的转换将一个值从一种类型转化为另一种类型,并且算术和逻辑运算的二元操作中必须是相同的类型。虽然这偶尔会导致需要很长的表达式,但是它消除了所有和类型相关的问题,而且也使得程序容易理解。</p>
<p>在很多场景,会遇到类似下面代码的常见的错误:</p>
<pre><code class="language-Go">var apples int32 = 1
var oranges int16 = 2
var compote int = apples + oranges // compile error
</code></pre>
<p>当尝试编译这三个语句时,将产生一个错误信息:</p>
<pre><code>invalid operation: apples + oranges (mismatched types int32 and int16)
</code></pre>
<p>这种类型不匹配的问题可以有几种不同的方法修复,最常见方法是将它们都显式转型为一个常见类型:</p>
<pre><code class="language-Go">var compote = int(apples) + int(oranges)
</code></pre>
<p>如2.5节所述对于每种类型T如果转换允许的话类型转换操作T(x)将x转换为T类型。许多整数之间的相互转换并不会改变数值它们只是告诉编译器如何解释这个值。但是对于将一个大尺寸的整数类型转为一个小尺寸的整数类型或者是将一个浮点数转为整数可能会改变数值或丢失精度</p>
<pre><code class="language-Go">f := 3.141 // a float64
i := int(f)
fmt.Println(f, i) // &quot;3.141 3&quot;
f = 1.99
fmt.Println(int(f)) // &quot;1&quot;
</code></pre>
<p>浮点数到整数的转换将丢失任何小数部分,然后向数轴零方向截断。你应该避免对可能会超出目标类型表示范围的数值做类型转换,因为截断的行为可能依赖于具体的实现:</p>
<pre><code class="language-Go">f := 1e100 // a float64
i := int(f) // 结果依赖于具体实现
</code></pre>
<p>任何大小的整数字面值都可以用以0开始的八进制格式书写例如0666或用以0x或0X开头的十六进制格式书写例如0xdeadbeef。十六进制数字可以用大写或小写字母。如今八进制数据通常用于POSIX操作系统上的文件访问权限标志十六进制数字则更强调数字值的bit位模式。</p>
<p>当使用fmt包打印一个数值时我们可以用%d、%o或%x参数控制输出的进制格式就像下面的例子</p>
<pre><code class="language-Go">o := 0666
fmt.Printf(&quot;%d %[1]o %#[1]o\n&quot;, o) // &quot;438 666 0666&quot;
x := int64(0xdeadbeef)
fmt.Printf(&quot;%d %[1]x %#[1]x %#[1]X\n&quot;, x)
// Output:
// 3735928559 deadbeef 0xdeadbeef 0XDEADBEEF
</code></pre>
<p>请注意fmt的两个使用技巧。通常Printf格式化字符串包含多个%参数时将会包含对应相同数量的额外操作数,但是%之后的<code>[1]</code>副词告诉Printf函数再次使用第一个操作数。第二%后的<code>#</code>副词告诉Printf在用%o、%x或%X输出时生成0、0x或0X前缀。</p>
<p>字符面值通过一对单引号直接包含对应字符。最简单的例子是ASCII中类似'a'写法的字符面值但是我们也可以通过转义的数值来表示任意的Unicode码点对应的字符马上将会看到这样的例子。</p>
<p>字符使用<code>%c</code>参数打印,或者是用<code>%q</code>参数打印带单引号的字符:</p>
<pre><code class="language-Go">ascii := 'a'
unicode := '国'
newline := '\n'
fmt.Printf(&quot;%d %[1]c %[1]q\n&quot;, ascii) // &quot;97 a 'a'&quot;
fmt.Printf(&quot;%d %[1]c %[1]q\n&quot;, unicode) // &quot;22269 国 '国'&quot;
fmt.Printf(&quot;%d %[1]q\n&quot;, newline) // &quot;10 '\n'&quot;
</code></pre>
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