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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">Go语言圣经</a></li><li class="chapter-item expanded affix "><a href="../preface.html">前言</a></li><li class="chapter-item expanded "><a href="../ch1/ch1.html"><strong aria-hidden="true">1.</strong> 入门</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch1/ch1-01.html"><strong aria-hidden="true">1.1.</strong> Hello, World</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-02.html"><strong aria-hidden="true">1.2.</strong> 命令行参数</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-03.html"><strong aria-hidden="true">1.3.</strong> 查找重复的行</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-04.html"><strong aria-hidden="true">1.4.</strong> GIF动画</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-05.html"><strong aria-hidden="true">1.5.</strong> 获取URL</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-06.html"><strong aria-hidden="true">1.6.</strong> 并发获取多个URL</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-07.html"><strong aria-hidden="true">1.7.</strong> Web服务</a></li><li class="chapter-item expanded "><a href="../ch1/ch1-08.html"><strong aria-hidden="true">1.8.</strong> 本章要点</a></li></ol></li><li class="chapter-item expanded "><a href="../ch2/ch2.html"><strong aria-hidden="true">2.</strong> 程序结构</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch2/ch2-01.html"><strong aria-hidden="true">2.1.</strong> 命名</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-02.html"><strong aria-hidden="true">2.2.</strong> 声明</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-03.html"><strong aria-hidden="true">2.3.</strong> 变量</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-04.html"><strong aria-hidden="true">2.4.</strong> 赋值</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-05.html"><strong aria-hidden="true">2.5.</strong> 类型</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-06.html"><strong aria-hidden="true">2.6.</strong> 包和文件</a></li><li class="chapter-item expanded "><a href="../ch2/ch2-07.html"><strong aria-hidden="true">2.7.</strong> 作用域</a></li></ol></li><li class="chapter-item expanded "><a href="../ch3/ch3.html"><strong aria-hidden="true">3.</strong> 基础数据类型</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch3/ch3-01.html"><strong aria-hidden="true">3.1.</strong> 整型</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-02.html"><strong aria-hidden="true">3.2.</strong> 浮点数</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-03.html"><strong aria-hidden="true">3.3.</strong> 复数</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-04.html"><strong aria-hidden="true">3.4.</strong> 布尔型</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-05.html"><strong aria-hidden="true">3.5.</strong> 字符串</a></li><li class="chapter-item expanded "><a href="../ch3/ch3-06.html"><strong aria-hidden="true">3.6.</strong> 常量</a></li></ol></li><li class="chapter-item expanded "><a href="../ch4/ch4.html"><strong aria-hidden="true">4.</strong> 复合数据类型</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch4/ch4-01.html"><strong aria-hidden="true">4.1.</strong> 数组</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-02.html" class="active"><strong aria-hidden="true">4.2.</strong> Slice</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-03.html"><strong aria-hidden="true">4.3.</strong> Map</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-04.html"><strong aria-hidden="true">4.4.</strong> 结构体</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-05.html"><strong aria-hidden="true">4.5.</strong> JSON</a></li><li class="chapter-item expanded "><a href="../ch4/ch4-06.html"><strong aria-hidden="true">4.6.</strong> 文本和HTML模板</a></li></ol></li><li class="chapter-item expanded "><a href="../ch5/ch5.html"><strong aria-hidden="true">5.</strong> 函数</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch5/ch5-01.html"><strong aria-hidden="true">5.1.</strong> 函数声明</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-02.html"><strong aria-hidden="true">5.2.</strong> 递归</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-03.html"><strong aria-hidden="true">5.3.</strong> 多返回值</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-04.html"><strong aria-hidden="true">5.4.</strong> 错误</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-05.html"><strong aria-hidden="true">5.5.</strong> 函数值</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-06.html"><strong aria-hidden="true">5.6.</strong> 匿名函数</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-07.html"><strong aria-hidden="true">5.7.</strong> 可变参数</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-08.html"><strong aria-hidden="true">5.8.</strong> Deferred函数</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-09.html"><strong aria-hidden="true">5.9.</strong> Panic异常</a></li><li class="chapter-item expanded "><a href="../ch5/ch5-10.html"><strong aria-hidden="true">5.10.</strong> Recover捕获异常</a></li></ol></li><li class="chapter-item expanded "><a href="../ch6/ch6.html"><strong aria-hidden="true">6.</strong> 方法</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch6/ch6-01.html"><strong aria-hidden="true">6.1.</strong> 方法声明</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-02.html"><strong aria-hidden="true">6.2.</strong> 基于指针对象的方法</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-03.html"><strong aria-hidden="true">6.3.</strong> 通过嵌入结构体来扩展类型</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-04.html"><strong aria-hidden="true">6.4.</strong> 方法值和方法表达式</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-05.html"><strong aria-hidden="true">6.5.</strong> 示例: Bit数组</a></li><li class="chapter-item expanded "><a href="../ch6/ch6-06.html"><strong aria-hidden="true">6.6.</strong> 封装</a></li></ol></li><li class="chapter-item expanded "><a href="../ch7/ch7.html"><strong aria-hidden="true">7.</strong> 接口</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch7/ch7-01.html"><strong aria-hidden="true">7.1.</strong> 接口是合约</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-02.html"><strong aria-hidden="true">7.2.</strong> 接口类型</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-03.html"><strong aria-hidden="true">7.3.</strong> 实现接口的条件</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-04.html"><strong aria-hidden="true">7.4.</strong> flag.Value接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-05.html"><strong aria-hidden="true">7.5.</strong> 接口值</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-06.html"><strong aria-hidden="true">7.6.</strong> sort.Interface接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-07.html"><strong aria-hidden="true">7.7.</strong> http.Handler接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-08.html"><strong aria-hidden="true">7.8.</strong> error接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-09.html"><strong aria-hidden="true">7.9.</strong> 示例: 表达式求值</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-10.html"><strong aria-hidden="true">7.10.</strong> 类型断言</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-11.html"><strong aria-hidden="true">7.11.</strong> 基于类型断言识别错误类型</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-12.html"><strong aria-hidden="true">7.12.</strong> 通过类型断言查询接口</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-13.html"><strong aria-hidden="true">7.13.</strong> 类型分支</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-14.html"><strong aria-hidden="true">7.14.</strong> 示例: 基于标记的XML解码</a></li><li class="chapter-item expanded "><a href="../ch7/ch7-15.html"><strong aria-hidden="true">7.15.</strong> 补充几点</a></li></ol></li><li class="chapter-item expanded "><a href="../ch8/ch8.html"><strong aria-hidden="true">8.</strong> Goroutines和Channels</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch8/ch8-01.html"><strong aria-hidden="true">8.1.</strong> Goroutines</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-02.html"><strong aria-hidden="true">8.2.</strong> 示例: 并发的Clock服务</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-03.html"><strong aria-hidden="true">8.3.</strong> 示例: 并发的Echo服务</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-04.html"><strong aria-hidden="true">8.4.</strong> Channels</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-05.html"><strong aria-hidden="true">8.5.</strong> 并发的循环</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-06.html"><strong aria-hidden="true">8.6.</strong> 示例: 并发的Web爬虫</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-07.html"><strong aria-hidden="true">8.7.</strong> 基于select的多路复用</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-09.html"><strong aria-hidden="true">8.8.</strong> 并发的退出</a></li><li class="chapter-item expanded "><a href="../ch8/ch8-10.html"><strong aria-hidden="true">8.9.</strong> 示例: 聊天服务</a></li></ol></li><li class="chapter-item expanded "><a href="../ch9/ch9.html"><strong aria-hidden="true">9.</strong> 基于共享变量的并发</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch9/ch9-01.html"><strong aria-hidden="true">9.1.</strong> 竞争条件</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-02.html"><strong aria-hidden="true">9.2.</strong> sync.Mutex互斥锁</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-03.html"><strong aria-hidden="true">9.3.</strong> sync.RWMutex读写锁</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-04.html"><strong aria-hidden="true">9.4.</strong> 内存同步</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-06.html"><strong aria-hidden="true">9.5.</strong> 竞争条件检测</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-07.html"><strong aria-hidden="true">9.6.</strong> 示例: 并发的非阻塞缓存</a></li><li class="chapter-item expanded "><a href="../ch9/ch9-08.html"><strong aria-hidden="true">9.7.</strong> Goroutines和线程</a></li></ol></li><li class="chapter-item expanded "><a href="../ch10/ch10.html"><strong aria-hidden="true">10.</strong> 包和工具</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch10/ch10-01.html"><strong aria-hidden="true">10.1.</strong> 包简介</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-02.html"><strong aria-hidden="true">10.2.</strong> 导入路径</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-03.html"><strong aria-hidden="true">10.3.</strong> 包声明</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-04.html"><strong aria-hidden="true">10.4.</strong> 导入声明</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-05.html"><strong aria-hidden="true">10.5.</strong> 包的匿名导入</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-06.html"><strong aria-hidden="true">10.6.</strong> 包和命名</a></li><li class="chapter-item expanded "><a href="../ch10/ch10-07.html"><strong aria-hidden="true">10.7.</strong> 工具</a></li></ol></li><li class="chapter-item expanded "><a href="../ch11/ch11.html"><strong aria-hidden="true">11.</strong> 测试</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch11/ch11-01.html"><strong aria-hidden="true">11.1.</strong> go test</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-02.html"><strong aria-hidden="true">11.2.</strong> 测试函数</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-03.html"><strong aria-hidden="true">11.3.</strong> 测试覆盖率</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-04.html"><strong aria-hidden="true">11.4.</strong> 基准测试</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-05.html"><strong aria-hidden="true">11.5.</strong> 剖析</a></li><li class="chapter-item expanded "><a href="../ch11/ch11-06.html"><strong aria-hidden="true">11.6.</strong> 示例函数</a></li></ol></li><li class="chapter-item expanded "><a href="../ch12/ch12.html"><strong aria-hidden="true">12.</strong> 反射</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch12/ch12-01.html"><strong aria-hidden="true">12.1.</strong> 为何需要反射?</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-02.html"><strong aria-hidden="true">12.2.</strong> reflect.Type和reflect.Value</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-03.html"><strong aria-hidden="true">12.3.</strong> Display递归打印</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-04.html"><strong aria-hidden="true">12.4.</strong> 示例: 编码S表达式</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-05.html"><strong aria-hidden="true">12.5.</strong> 通过reflect.Value修改值</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-06.html"><strong aria-hidden="true">12.6.</strong> 示例: 解码S表达式</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-08.html"><strong aria-hidden="true">12.7.</strong> 显示一个类型的方法集</a></li><li class="chapter-item expanded "><a href="../ch12/ch12-09.html"><strong aria-hidden="true">12.8.</strong> 几点忠告</a></li></ol></li><li class="chapter-item expanded "><a href="../ch13/ch13.html"><strong aria-hidden="true">13.</strong> 底层编程</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../ch13/ch13-01.html"><strong aria-hidden="true">13.1.</strong> unsafe.Sizeof, Alignof 和 Offsetof</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-02.html"><strong aria-hidden="true">13.2.</strong> unsafe.Pointer</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-03.html"><strong aria-hidden="true">13.3.</strong> 示例: 深度相等判断</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-04.html"><strong aria-hidden="true">13.4.</strong> 通过cgo调用C代码</a></li><li class="chapter-item expanded "><a href="../ch13/ch13-05.html"><strong aria-hidden="true">13.5.</strong> 几点忠告</a></li></ol></li><li class="chapter-item expanded "><a href="../appendix/appendix.html"><strong aria-hidden="true">14.</strong> 附录</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../appendix/appendix-a-errata.html"><strong aria-hidden="true">14.1.</strong> 附录A原文勘误</a></li><li class="chapter-item expanded "><a href="../appendix/appendix-b-author.html"><strong aria-hidden="true">14.2.</strong> 附录B作者译者</a></li><li class="chapter-item expanded "><a href="../appendix/appendix-c-cpoyright.html"><strong aria-hidden="true">14.3.</strong> 附录C译文授权</a></li><li class="chapter-item expanded "><a href="../appendix/appendix-d-translations.html"><strong aria-hidden="true">14.4.</strong> 附录D其它语言</a></li></ol></li></ol> </div>
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<h1 class="menu-title">Go语言圣经</h1>
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<li><em>KusonStack一站式可编程配置技术栈(Go): <a href="https://github.com/KusionStack/kusion">https://github.com/KusionStack/kusion</a></em></li>
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<hr>
<h2 id="42-slice"><a class="header" href="#42-slice">4.2. Slice</a></h2>
<p>Slice切片代表变长的序列序列中每个元素都有相同的类型。一个slice类型一般写作[]T其中T代表slice中元素的类型slice的语法和数组很像只是没有固定长度而已。</p>
<p>数组和slice之间有着紧密的联系。一个slice是一个轻量级的数据结构提供了访问数组子序列或者全部元素的功能而且slice的底层确实引用一个数组对象。一个slice由三个部分构成指针、长度和容量。指针指向第一个slice元素对应的底层数组元素的地址要注意的是slice的第一个元素并不一定就是数组的第一个元素。长度对应slice中元素的数目长度不能超过容量容量一般是从slice的开始位置到底层数据的结尾位置。内置的len和cap函数分别返回slice的长度和容量。</p>
<p>多个slice之间可以共享底层的数据并且引用的数组部分区间可能重叠。图4.1显示了表示一年中每个月份名字的字符串数组还有重叠引用了该数组的两个slice。数组这样定义</p>
<pre><code class="language-Go">months := [...]string{1: &quot;January&quot;, /* ... */, 12: &quot;December&quot;}
</code></pre>
<p>因此一月份是months[1]十二月份是months[12]。通常数组的第一个元素从索引0开始但是月份一般是从1开始的因此我们声明数组时直接跳过第0个元素第0个元素会被自动初始化为空字符串。</p>
<p>slice的切片操作s[i:j]其中0 ≤ i≤ j≤ cap(s)用于创建一个新的slice引用s的从第i个元素开始到第j-1个元素的子序列。新的slice将只有j-i个元素。如果i位置的索引被省略的话将使用0代替如果j位置的索引被省略的话将使用len(s)代替。因此months[1:13]切片操作将引用全部有效的月份和months[1:]操作等价months[:]切片操作则是引用整个数组。让我们分别定义表示第二季度和北方夏天月份的slice它们有重叠部分</p>
<p><img src="../images/ch4-01.png" alt="" /></p>
<pre><code class="language-Go">Q2 := months[4:7]
summer := months[6:9]
fmt.Println(Q2) // [&quot;April&quot; &quot;May&quot; &quot;June&quot;]
fmt.Println(summer) // [&quot;June&quot; &quot;July&quot; &quot;August&quot;]
</code></pre>
<p>两个slice都包含了六月份下面的代码是一个包含相同月份的测试性能较低</p>
<pre><code class="language-Go">for _, s := range summer {
for _, q := range Q2 {
if s == q {
fmt.Printf(&quot;%s appears in both\n&quot;, s)
}
}
}
</code></pre>
<p>如果切片操作超出cap(s)的上限将导致一个panic异常但是超出len(s)则是意味着扩展了slice因为新slice的长度会变大</p>
<pre><code class="language-Go">fmt.Println(summer[:20]) // panic: out of range
endlessSummer := summer[:5] // extend a slice (within capacity)
fmt.Println(endlessSummer) // &quot;[June July August September October]&quot;
</code></pre>
<p>另外,字符串的切片操作和[]byte字节类型切片的切片操作是类似的。都写作x[m:n]并且都是返回一个原始字节序列的子序列底层都是共享之前的底层数组因此这种操作都是常量时间复杂度。x[m:n]切片操作对于字符串则生成一个新字符串如果x是[]byte的话则生成一个新的[]byte。</p>
<p>因为slice值包含指向第一个slice元素的指针因此向函数传递slice将允许在函数内部修改底层数组的元素。换句话说复制一个slice只是对底层的数组创建了一个新的slice别名§2.3.2。下面的reverse函数在原内存空间将[]int类型的slice反转而且它可以用于任意长度的slice。</p>
<p><u><i>gopl.io/ch4/rev</i></u></p>
<pre><code class="language-Go">// reverse reverses a slice of ints in place.
func reverse(s []int) {
for i, j := 0, len(s)-1; i &lt; j; i, j = i+1, j-1 {
s[i], s[j] = s[j], s[i]
}
}
</code></pre>
<p>这里我们反转数组的应用:</p>
<pre><code class="language-Go">a := [...]int{0, 1, 2, 3, 4, 5}
reverse(a[:])
fmt.Println(a) // &quot;[5 4 3 2 1 0]&quot;
</code></pre>
<p>一种将slice元素循环向左旋转n个元素的方法是三次调用reverse反转函数第一次是反转开头的n个元素然后是反转剩下的元素最后是反转整个slice的元素。如果是向右循环旋转则将第三个函数调用移到第一个调用位置就可以了。</p>
<pre><code class="language-Go">s := []int{0, 1, 2, 3, 4, 5}
// Rotate s left by two positions.
reverse(s[:2])
reverse(s[2:])
reverse(s)
fmt.Println(s) // &quot;[2 3 4 5 0 1]&quot;
</code></pre>
<p>要注意的是slice类型的变量s和数组类型的变量a的初始化语法的差异。slice和数组的字面值语法很类似它们都是用花括弧包含一系列的初始化元素但是对于slice并没有指明序列的长度。这会隐式地创建一个合适大小的数组然后slice的指针指向底层的数组。就像数组字面值一样slice的字面值也可以按顺序指定初始化值序列或者是通过索引和元素值指定或者用两种风格的混合语法初始化。</p>
<p>和数组不同的是slice之间不能比较因此我们不能使用==操作符来判断两个slice是否含有全部相等元素。不过标准库提供了高度优化的bytes.Equal函数来判断两个字节型slice是否相等[]byte但是对于其他类型的slice我们必须自己展开每个元素进行比较</p>
<pre><code class="language-Go">func equal(x, y []string) bool {
if len(x) != len(y) {
return false
}
for i := range x {
if x[i] != y[i] {
return false
}
}
return true
}
</code></pre>
<p>上面关于两个slice的深度相等测试运行的时间并不比支持==操作的数组或字符串更多但是为何slice不直接支持比较运算符呢这方面有两个原因。第一个原因一个slice的元素是间接引用的一个slice甚至可以包含自身译注当slice声明为[]interface{}时slice的元素可以是自身。虽然有很多办法处理这种情形但是没有一个是简单有效的。</p>
<p>第二个原因因为slice的元素是间接引用的一个固定的slice值译注指slice本身的值不是元素的值在不同的时刻可能包含不同的元素因为底层数组的元素可能会被修改。而例如Go语言中map的key只做简单的浅拷贝它要求key在整个生命周期内保持不变性译注例如slice扩容就会导致其本身的值/地址变化。而用深度相等判断的话显然在map的key这种场合不合适。对于像指针或chan之类的引用类型==相等测试可以判断两个是否是引用相同的对象。一个针对slice的浅相等测试的==操作符可能是有一定用处的也能临时解决map类型的key问题但是slice和数组不同的相等测试行为会让人困惑。因此安全的做法是直接禁止slice之间的比较操作。</p>
<p>slice唯一合法的比较操作是和nil比较例如</p>
<pre><code class="language-Go">if summer == nil { /* ... */ }
</code></pre>
<p>一个零值的slice等于nil。一个nil值的slice并没有底层数组。一个nil值的slice的长度和容量都是0但是也有非nil值的slice的长度和容量也是0的例如[]int{}或make([]int, 3)[3:]。与任意类型的nil值一样我们可以用[]int(nil)类型转换表达式来生成一个对应类型slice的nil值。</p>
<pre><code class="language-Go">var s []int // len(s) == 0, s == nil
s = nil // len(s) == 0, s == nil
s = []int(nil) // len(s) == 0, s == nil
s = []int{} // len(s) == 0, s != nil
</code></pre>
<p>如果你需要测试一个slice是否是空的使用len(s) == 0来判断而不应该用s == nil来判断。除了和nil相等比较外一个nil值的slice的行为和其它任意0长度的slice一样例如reverse(nil)也是安全的。除了文档已经明确说明的地方所有的Go语言函数应该以相同的方式对待nil值的slice和0长度的slice。</p>
<p>内置的make函数创建一个指定元素类型、长度和容量的slice。容量部分可以省略在这种情况下容量将等于长度。</p>
<pre><code class="language-Go">make([]T, len)
make([]T, len, cap) // same as make([]T, cap)[:len]
</code></pre>
<p>在底层make创建了一个匿名的数组变量然后返回一个slice只有通过返回的slice才能引用底层匿名的数组变量。在第一种语句中slice是整个数组的view。在第二个语句中slice只引用了底层数组的前len个元素但是容量将包含整个的数组。额外的元素是留给未来的增长用的。</p>
<h3 id="421-append函数"><a class="header" href="#421-append函数">4.2.1. append函数</a></h3>
<p>内置的append函数用于向slice追加元素</p>
<pre><code class="language-Go">var runes []rune
for _, r := range &quot;Hello, 世界&quot; {
runes = append(runes, r)
}
fmt.Printf(&quot;%q\n&quot;, runes) // &quot;['H' 'e' 'l' 'l' 'o' ',' ' ' '世' '界']&quot;
</code></pre>
<p>在循环中使用append函数构建一个由九个rune字符构成的slice当然对应这个特殊的问题我们可以通过Go语言内置的[]rune(&quot;Hello, 世界&quot;)转换操作完成。</p>
<p>append函数对于理解slice底层是如何工作的非常重要所以让我们仔细查看究竟是发生了什么。下面是第一个版本的appendInt函数专门用于处理[]int类型的slice</p>
<p><u><i>gopl.io/ch4/append</i></u></p>
<pre><code class="language-Go">func appendInt(x []int, y int) []int {
var z []int
zlen := len(x) + 1
if zlen &lt;= cap(x) {
// There is room to grow. Extend the slice.
z = x[:zlen]
} else {
// There is insufficient space. Allocate a new array.
// Grow by doubling, for amortized linear complexity.
zcap := zlen
if zcap &lt; 2*len(x) {
zcap = 2 * len(x)
}
z = make([]int, zlen, zcap)
copy(z, x) // a built-in function; see text
}
z[len(x)] = y
return z
}
</code></pre>
<p>每次调用appendInt函数必须先检测slice底层数组是否有足够的容量来保存新添加的元素。如果有足够空间的话直接扩展slice依然在原有的底层数组之上将新添加的y元素复制到新扩展的空间并返回slice。因此输入的x和输出的z共享相同的底层数组。</p>
<p>如果没有足够的增长空间的话appendInt函数则会先分配一个足够大的slice用于保存新的结果先将输入的x复制到新的空间然后添加y元素。结果z和输入的x引用的将是不同的底层数组。</p>
<p>虽然通过循环复制元素更直接不过内置的copy函数可以方便地将一个slice复制另一个相同类型的slice。copy函数的第一个参数是要复制的目标slice第二个参数是源slice目标和源的位置顺序和<code>dst = src</code>赋值语句是一致的。两个slice可以共享同一个底层数组甚至有重叠也没有问题。copy函数将返回成功复制的元素的个数我们这里没有用到等于两个slice中较小的长度所以我们不用担心覆盖会超出目标slice的范围。</p>
<p>为了提高内存使用效率新分配的数组一般略大于保存x和y所需要的最低大小。通过在每次扩展数组时直接将长度翻倍从而避免了多次内存分配也确保了添加单个元素操作的平均时间是一个常数时间。这个程序演示了效果</p>
<pre><code class="language-Go">func main() {
var x, y []int
for i := 0; i &lt; 10; i++ {
y = appendInt(x, i)
fmt.Printf(&quot;%d cap=%d\t%v\n&quot;, i, cap(y), y)
x = y
}
}
</code></pre>
<p>每一次容量的变化都会导致重新分配内存和copy操作</p>
<pre><code>0 cap=1 [0]
1 cap=2 [0 1]
2 cap=4 [0 1 2]
3 cap=4 [0 1 2 3]
4 cap=8 [0 1 2 3 4]
5 cap=8 [0 1 2 3 4 5]
6 cap=8 [0 1 2 3 4 5 6]
7 cap=8 [0 1 2 3 4 5 6 7]
8 cap=16 [0 1 2 3 4 5 6 7 8]
9 cap=16 [0 1 2 3 4 5 6 7 8 9]
</code></pre>
<p>让我们仔细查看i=3次的迭代。当时x包含了[0 1 2]三个元素但是容量是4因此可以简单将新的元素添加到末尾不需要新的内存分配。然后新的y的长度和容量都是4并且和x引用着相同的底层数组如图4.2所示。</p>
<p><img src="../images/ch4-02.png" alt="" /></p>
<p>在下一次迭代时i=4现在没有新的空余的空间了因此appendInt函数分配一个容量为8的底层数组将x的4个元素[0 1 2 3]复制到新空间的开头然后添加新的元素i新元素的值是4。新的y的长度是5容量是8后面有3个空闲的位置三次迭代都不需要分配新的空间。当前迭代中y和x是对应不同底层数组的view。这次操作如图4.3所示。</p>
<p><img src="../images/ch4-03.png" alt="" /></p>
<p>内置的append函数可能使用比appendInt更复杂的内存扩展策略。因此通常我们并不知道append调用是否导致了内存的重新分配因此我们也不能确认新的slice和原始的slice是否引用的是相同的底层数组空间。同样我们不能确认在原先的slice上的操作是否会影响到新的slice。因此通常是将append返回的结果直接赋值给输入的slice变量</p>
<pre><code class="language-Go">runes = append(runes, r)
</code></pre>
<p>更新slice变量不仅对调用append函数是必要的实际上对应任何可能导致长度、容量或底层数组变化的操作都是必要的。要正确地使用slice需要记住尽管底层数组的元素是间接访问的但是slice对应结构体本身的指针、长度和容量部分是直接访问的。要更新这些信息需要像上面例子那样一个显式的赋值操作。从这个角度看slice并不是一个纯粹的引用类型它实际上是一个类似下面结构体的聚合类型</p>
<pre><code class="language-Go">type IntSlice struct {
ptr *int
len, cap int
}
</code></pre>
<p>我们的appendInt函数每次只能向slice追加一个元素但是内置的append函数则可以追加多个元素甚至追加一个slice。</p>
<pre><code class="language-Go">var x []int
x = append(x, 1)
x = append(x, 2, 3)
x = append(x, 4, 5, 6)
x = append(x, x...) // append the slice x
fmt.Println(x) // &quot;[1 2 3 4 5 6 1 2 3 4 5 6]&quot;
</code></pre>
<p>通过下面的小修改我们可以达到append函数类似的功能。其中在appendInt函数参数中的最后的“...”省略号表示接收变长的参数为slice。我们将在5.7节详细解释这个特性。</p>
<pre><code class="language-Go">func appendInt(x []int, y ...int) []int {
var z []int
zlen := len(x) + len(y)
// ...expand z to at least zlen...
copy(z[len(x):], y)
return z
}
</code></pre>
<p>为了避免重复,和前面相同的代码并没有显示。</p>
<h3 id="422-slice内存技巧"><a class="header" href="#422-slice内存技巧">4.2.2. Slice内存技巧</a></h3>
<p>让我们看看更多的例子比如旋转slice、反转slice或在slice原有内存空间修改元素。给定一个字符串列表下面的nonempty函数将在原有slice内存空间之上返回不包含空字符串的列表</p>
<p><u><i>gopl.io/ch4/nonempty</i></u></p>
<pre><code class="language-Go">// Nonempty is an example of an in-place slice algorithm.
package main
import &quot;fmt&quot;
// nonempty returns a slice holding only the non-empty strings.
// The underlying array is modified during the call.
func nonempty(strings []string) []string {
i := 0
for _, s := range strings {
if s != &quot;&quot; {
strings[i] = s
i++
}
}
return strings[:i]
}
</code></pre>
<p>比较微妙的地方是输入的slice和输出的slice共享一个底层数组。这可以避免分配另一个数组不过原来的数据将可能会被覆盖正如下面两个打印语句看到的那样</p>
<pre><code class="language-Go">data := []string{&quot;one&quot;, &quot;&quot;, &quot;three&quot;}
fmt.Printf(&quot;%q\n&quot;, nonempty(data)) // `[&quot;one&quot; &quot;three&quot;]`
fmt.Printf(&quot;%q\n&quot;, data) // `[&quot;one&quot; &quot;three&quot; &quot;three&quot;]`
</code></pre>
<p>因此我们通常会这样使用nonempty函数<code>data = nonempty(data)</code></p>
<p>nonempty函数也可以使用append函数实现</p>
<pre><code class="language-Go">func nonempty2(strings []string) []string {
out := strings[:0] // zero-length slice of original
for _, s := range strings {
if s != &quot;&quot; {
out = append(out, s)
}
}
return out
}
</code></pre>
<p>无论如何实现以这种方式重用一个slice一般都要求最多为每个输入值产生一个输出值事实上很多这类算法都是用来过滤或合并序列中相邻的元素。这种slice用法是比较复杂的技巧虽然使用到了slice的一些技巧但是对于某些场合是比较清晰和有效的。</p>
<p>一个slice可以用来模拟一个stack。最初给定的空slice对应一个空的stack然后可以使用append函数将新的值压入stack</p>
<pre><code class="language-Go">stack = append(stack, v) // push v
</code></pre>
<p>stack的顶部位置对应slice的最后一个元素</p>
<pre><code class="language-Go">top := stack[len(stack)-1] // top of stack
</code></pre>
<p>通过收缩stack可以弹出栈顶的元素</p>
<pre><code class="language-Go">stack = stack[:len(stack)-1] // pop
</code></pre>
<p>要删除slice中间的某个元素并保存原有的元素顺序可以通过内置的copy函数将后面的子slice向前依次移动一位完成</p>
<pre><code class="language-Go">func remove(slice []int, i int) []int {
copy(slice[i:], slice[i+1:])
return slice[:len(slice)-1]
}
func main() {
s := []int{5, 6, 7, 8, 9}
fmt.Println(remove(s, 2)) // &quot;[5 6 8 9]&quot;
}
</code></pre>
<p>如果删除元素后不用保持原来顺序的话,我们可以简单的用最后一个元素覆盖被删除的元素:</p>
<pre><code class="language-Go">func remove(slice []int, i int) []int {
slice[i] = slice[len(slice)-1]
return slice[:len(slice)-1]
}
func main() {
s := []int{5, 6, 7, 8, 9}
fmt.Println(remove(s, 2)) // &quot;[5 6 9 8]
}
</code></pre>
<p><strong>练习 4.3</strong> 重写reverse函数使用数组指针代替slice。</p>
<p><strong>练习 4.4</strong> 编写一个rotate函数通过一次循环完成旋转。</p>
<p><strong>练习 4.5</strong> 写一个函数在原地完成消除[]string中相邻重复的字符串的操作。</p>
<p><strong>练习 4.6</strong> 编写一个函数原地将一个UTF-8编码的[]byte类型的slice中相邻的空格参考unicode.IsSpace替换成一个空格返回</p>
<p><strong>练习 4.7</strong> 修改reverse函数用于原地反转UTF-8编码的[]byte。是否可以不用分配额外的内存</p>
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