gopl-zh.github.com/vendor/gopl.io/ch1/lissajous/main.go
github-actions[bot] ca571eb691 deploy: 06a1bdf735
2022-08-04 06:59:33 +00:00

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Go

// Copyright © 2016 Alan A. A. Donovan & Brian W. Kernighan.
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
// Run with "web" command-line argument for web server.
// See page 13.
//!+main
// Lissajous generates GIF animations of random Lissajous figures.
package main
import (
"image"
"image/color"
"image/gif"
"io"
"math"
"math/rand"
"os"
)
//!-main
// Packages not needed by version in book.
import (
"log"
"net/http"
"time"
)
//!+main
var palette = []color.Color{color.White, color.Black}
const (
whiteIndex = 0 // first color in palette
blackIndex = 1 // next color in palette
)
func main() {
//!-main
// The sequence of images is deterministic unless we seed
// the pseudo-random number generator using the current time.
// Thanks to Randall McPherson for pointing out the omission.
rand.Seed(time.Now().UTC().UnixNano())
if len(os.Args) > 1 && os.Args[1] == "web" {
//!+http
handler := func(w http.ResponseWriter, r *http.Request) {
lissajous(w)
}
http.HandleFunc("/", handler)
//!-http
log.Fatal(http.ListenAndServe("localhost:8000", nil))
return
}
//!+main
lissajous(os.Stdout)
}
func lissajous(out io.Writer) {
const (
cycles = 5 // number of complete x oscillator revolutions
res = 0.001 // angular resolution
size = 100 // image canvas covers [-size..+size]
nframes = 64 // number of animation frames
delay = 8 // delay between frames in 10ms units
)
freq := rand.Float64() * 3.0 // relative frequency of y oscillator
anim := gif.GIF{LoopCount: nframes}
phase := 0.0 // phase difference
for i := 0; i < nframes; i++ {
rect := image.Rect(0, 0, 2*size+1, 2*size+1)
img := image.NewPaletted(rect, palette)
for t := 0.0; t < cycles*2*math.Pi; t += res {
x := math.Sin(t)
y := math.Sin(t*freq + phase)
img.SetColorIndex(size+int(x*size+0.5), size+int(y*size+0.5),
blackIndex)
}
phase += 0.1
anim.Delay = append(anim.Delay, delay)
anim.Image = append(anim.Image, img)
}
gif.EncodeAll(out, &anim) // NOTE: ignoring encoding errors
}
//!-main