2021-03-20 08:57:12 +00:00
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> 如果阅读时,发现错误,或者动画不可以显示的问题可以添加我微信好友 **[tan45du_one](https://raw.githubusercontent.com/tan45du/tan45du.github.io/master/个人微信.15egrcgqd94w.jpg)** ,备注 github + 题目 + 问题 向我反馈
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>
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> 感谢支持,该仓库会一直维护,希望对各位有一丢丢帮助。
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>
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> 另外希望手机阅读的同学可以来我的 <u>[**公众号:袁厨的算法小屋**](https://raw.githubusercontent.com/tan45du/test/master/微信图片_20210320152235.2pthdebvh1c0.png)</u> 两个平台同步,想要和题友一起刷题,互相监督的同学,可以在我的小屋点击<u>[**刷题小队**](https://raw.githubusercontent.com/tan45du/test/master/微信图片_20210320152235.2pthdebvh1c0.png)</u>进入。
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#### [142. 环形链表 II](https://leetcode-cn.com/problems/linked-list-cycle-ii/)
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2021-03-19 07:07:33 +00:00
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题目描述:
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今天给大家介绍比较有特点的题目,也是一个特别经典的题目,判断链表中有没有环,并返回环的入口。
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我们可以先做一下这个题目,就是如何判断链表中是否有环呢?下图则为链表存在环的情况。
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![image-20201027175552961](https://cdn.jsdelivr.net/gh/tan45du/photobed@master/photo/image-20201027175552961.63sz69rbes00.png)
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判断链表是否有环是很简单的一个问题,我们只需利用之前的快慢指针即可,大家想一下,指针只要进入环内就只能在环中循环,那么我们可以利用快慢指针,虽然慢指针的速度小于快指针但是,总会进入环中,当两个指针都处于环中时,因为移动速度不同,两个指针必会相遇。
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我们可以这样假设,两个孩子在操场顺时针跑步,一个跑的快,一个跑的慢,跑的快的那个孩子总会追上跑的慢的孩子。
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2021-07-15 16:06:52 +00:00
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代码请参考[【动画模拟】leetcode 141 环形链表](https://github.com/chefyuan/algorithm-base/blob/main/animation-simulation/%E9%93%BE%E8%A1%A8%E7%AF%87/leetcode141%E7%8E%AF%E5%BD%A2%E9%93%BE%E8%A1%A8.md)。
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2021-07-14 15:32:30 +00:00
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2021-03-19 07:07:33 +00:00
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判断链表是不是含有环很简单,但是我们想找到环的入口可能就没有那么容易了。(入口则为下图绿色节点)
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然后我们返回的则为绿色节点的索引,则返回2。
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![image-20201027180921770](https://cdn.jsdelivr.net/gh/tan45du/photobed@master/photo/image-20201027180921770.21fh8pt3cuv4.png)
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### HashSet
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我们可以利用HashSet来做,之前的文章说过HashSet是一个不允许有重复元素的集合。所以我们通过HashSet来保存链表节点,对链表进行遍历,如果链表不存在环则每个节点都会被存入环中,但是当链表中存在环时,则会发重复存储链表节点的情况,所以当我们发现HashSet中含有某节点时说明该节点为环的入口,返回即可。
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下图中,存储顺序为 0,1,2,3,4,5,6,**2 **因为2已经存在,则返回。
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![image-20201027182649669](https://cdn.jsdelivr.net/gh/tan45du/photobed@master/photo/image-20201027182649669.2g8gq4ik6xs0.png)
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2021-07-14 15:32:30 +00:00
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Java Code:
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2021-03-19 07:07:33 +00:00
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```java
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public class Solution {
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public ListNode detectCycle(ListNode head) {
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if (head == null) {
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return head;
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}
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if (head.next == null) {
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return head.next;
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}
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2021-07-14 15:32:30 +00:00
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//创建新的HashSet,用于保存节点
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2021-03-19 07:07:33 +00:00
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HashSet<ListNode> hash = new HashSet<ListNode>();
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//遍历链表
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while (head != null) {
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2021-07-14 15:32:30 +00:00
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//判断哈希表中是否含有某节点,没有则保存,含有则返回该节点
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2021-03-19 07:07:33 +00:00
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if (hash.contains(head)) {
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return head;
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}
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//不含有,则进行保存,并移动指针
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hash.add(head);
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head = head.next;
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}
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return head;
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}
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}
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```
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2021-07-14 15:32:30 +00:00
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C++ Code:
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```cpp
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class Solution {
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public:
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ListNode *detectCycle(ListNode *head) {
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if (head == nullptr) return head;
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if (head->next == nullptr) return head->next;
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2021-07-15 16:06:52 +00:00
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//创建新的HashSet,用于保存节点
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2021-07-14 15:32:30 +00:00
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set<ListNode *> hash;
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2021-07-15 16:06:52 +00:00
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//遍历链表
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2021-07-14 15:32:30 +00:00
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while (head != nullptr) {
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2021-07-15 16:06:52 +00:00
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//判断哈希表中是否含有某节点,没有则保存,含有则返回该节点
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2021-07-14 15:32:30 +00:00
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if (hash.count(head)) {
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return head;
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}
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2021-07-15 16:06:52 +00:00
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//不含有,则进行保存,并移动指针
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2021-07-14 15:32:30 +00:00
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hash.insert(head);
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head = head->next;
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}
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return head;
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}
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};
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```
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JS Code:
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```javascript
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var detectCycle = function(head) {
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if (head === null) return head;
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if (head.next === null) return head.next;
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//创建新的HashSet,用于保存节点
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let hash = new Set();
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//遍历链表
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while (head !== null) {
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//判断哈希表中是否含有某节点,没有则保存,含有则返回该节点
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if (hash.has(head)) {
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return head;
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}
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//不含有,则进行保存,并移动指针
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hash.add(head);
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head = head.next;
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}
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return head;
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};
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```
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Python Code:
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2021-07-15 16:06:52 +00:00
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```python
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2021-07-14 15:32:30 +00:00
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class Solution:
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def detectCycle(self, head: ListNode) -> ListNode:
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if head is None:
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return head
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if head.next is None:
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return head.next
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# 创建新的HashSet,用于保存节点
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hash = set()
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while head is not None:
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# 判断哈希表中是否含有某节点,没有则保存,含有则返回该节点
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if head in hash:
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return head
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# 不含有,则进行保存,并移动指针
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hash.add(head)
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head = head.next
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return head
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```
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2021-03-19 07:07:33 +00:00
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### 快慢指针
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这个方法是比较巧妙的方法,但是不容易想到,也不太容易理解,利用快慢指针判断是否有环很容易,但是判断环的入口就没有那么容易,之前说过快慢指针肯定会在环内相遇,见下图。
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![image-20201027184755943](https://cdn.jsdelivr.net/gh/tan45du/photobed@master/photo/image-20201027184755943.3edot8s2xi60.png)
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上图黄色节点为快慢指针相遇的节点,此时
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2021-07-14 15:32:30 +00:00
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快指针走的距离:**a+(b+c)n+b**,n代表圈数。
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2021-03-19 07:07:33 +00:00
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很容易理解b+c为环的长度,a为直线距离,b为绕了n圈之后又走了一段距离才相遇,所以相遇时走的总路程为a+(b+c)n+b,合并同类项得a+(n+1)b+nc。
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2021-07-14 15:32:30 +00:00
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慢指针走的距离:**a+(b+c)m+b**,m代表圈数。
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2021-03-19 07:07:33 +00:00
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2021-07-14 15:32:30 +00:00
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然后我们设快指针得速度是慢指针的2倍,含义为相同时间内,快指针走过的距离是慢指针的2倍。
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2021-03-19 07:07:33 +00:00
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2021-07-14 15:32:30 +00:00
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**a+(n+1)b+nc=2[a+(m+1)b+mc]**整理得**a+b=(n-2m)(b+c),**那么我们可以从这个等式上面发现什么呢?
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2021-03-19 07:07:33 +00:00
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2021-07-14 15:32:30 +00:00
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**b+c**为一圈的长度。也就是说a+b等于n-2m个环的长度。为了便于理解我们看一种特殊情况,当n-2m等于1,那么a+b=b+c整理得,a=c。此时我们只需重新释放两个指针,一个从head释放,一个从相遇点释放,速度相同,因为a=c所以他俩必会在环入口处相遇,则求得入口节点索引。
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2021-03-19 07:07:33 +00:00
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算法流程:
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2021-07-14 15:32:30 +00:00
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1.设置快慢指针,快指针速度为慢指针的2倍。
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2021-03-19 07:07:33 +00:00
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2021-07-14 15:32:30 +00:00
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2.找出相遇点。
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2021-03-19 07:07:33 +00:00
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2021-07-14 15:32:30 +00:00
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3.在head处和相遇点同时释放相同速度且速度为1的指针,两指针必会在环入口处相遇。
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2021-03-19 07:07:33 +00:00
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![环形链表2](https://cdn.jsdelivr.net/gh/tan45du/photobed@master/photo/环形链表2.elwu1pw2lw0.gif)
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2021-04-28 10:28:00 +00:00
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**题目代码**
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2021-03-19 07:07:33 +00:00
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2021-04-28 10:28:00 +00:00
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Java Code:
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2021-03-19 07:07:33 +00:00
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```java
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public class Solution {
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public ListNode detectCycle(ListNode head) {
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//快慢指针
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ListNode fast = head;
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2021-07-15 03:24:37 +00:00
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ListNode slow = head;
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2021-03-19 07:07:33 +00:00
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//设置循环条件
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while (fast != null && fast.next != null) {
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fast = fast.next.next;
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2021-07-15 03:24:37 +00:00
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slow = slow.next;
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2021-03-19 07:07:33 +00:00
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//相遇
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2021-07-15 03:24:37 +00:00
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if (fast == slow) {
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2021-03-19 07:07:33 +00:00
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//设置一个新的指针,从头节点出发,慢指针速度为1,所以可以使用慢指针从相遇点出发
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2021-07-15 03:24:37 +00:00
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ListNode newptr = head;
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while (newptr != slow) {
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slow = slow.next;
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newptr = newptr.next;
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2021-03-19 07:07:33 +00:00
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}
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//在环入口相遇
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2021-07-15 03:24:37 +00:00
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return slow;
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2021-03-19 07:07:33 +00:00
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}
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}
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return null;
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}
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}
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```
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2021-04-28 10:28:00 +00:00
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C++ Code:
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```cpp
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class Solution {
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public:
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ListNode *detectCycle(ListNode *head) {
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//快慢指针
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ListNode * fast = head;
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2021-07-15 03:24:37 +00:00
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ListNode * slow = head;
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2021-04-28 10:28:00 +00:00
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//设置循环条件
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while (fast != nullptr && fast->next != nullptr) {
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fast = fast->next->next;
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2021-07-15 03:24:37 +00:00
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slow = slow->next;
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2021-04-28 10:28:00 +00:00
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//相遇
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2021-07-15 03:24:37 +00:00
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if (fast == slow) {
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2021-04-28 10:28:00 +00:00
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//设置一个新的指针,从头节点出发,慢指针速度为1,所以可以使用慢指针从相遇点出发
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ListNode * newnode = head;
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2021-07-15 03:24:37 +00:00
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while (newnode != slow) {
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slow = slow->next;
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2021-04-28 10:28:00 +00:00
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newnode = newnode->next;
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}
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//在环入口相遇
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2021-07-15 03:24:37 +00:00
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return slow;
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2021-04-28 10:28:00 +00:00
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}
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}
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return nullptr;
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}
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};
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```
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2021-07-15 03:24:37 +00:00
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JS Code:
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```js
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var detectCycle = function(head) {
|
2021-07-15 16:06:52 +00:00
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//快慢指针
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2021-07-15 03:24:37 +00:00
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let fast = head;
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let slow = head;
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2021-07-15 16:06:52 +00:00
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//设置循环条件
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2021-07-15 03:24:37 +00:00
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while (fast && fast.next) {
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fast = fast.next.next;
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slow = slow.next;
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2021-07-15 16:06:52 +00:00
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//相遇
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2021-07-15 03:24:37 +00:00
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if (fast == slow) {
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let newptr = head;
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2021-07-15 16:06:52 +00:00
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//设置一个新的指针,从头节点出发,慢指针速度为1,所以可以使用慢指针从相遇点出发
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2021-07-15 03:24:37 +00:00
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while (newptr != slow) {
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slow = slow.next;
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newptr = newptr.next;
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}
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2021-07-15 16:06:52 +00:00
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//在环入口相遇
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2021-07-15 03:24:37 +00:00
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return slow;
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}
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}
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return null;
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};
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```
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|
Python Code:
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|
|
|
|
|
2021-07-15 16:06:52 +00:00
|
|
|
|
```python
|
2021-07-15 03:24:37 +00:00
|
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|
|
class Solution:
|
|
|
|
|
def detectCycle(self, head: ListNode) -> ListNode:
|
|
|
|
|
# 快慢指针
|
|
|
|
|
fast = head
|
|
|
|
|
slow = head
|
|
|
|
|
# 设置循环条件
|
|
|
|
|
while fast is not None and fast.next is not None:
|
|
|
|
|
fast = fast.next.next
|
|
|
|
|
slow = slow.next
|
|
|
|
|
# 相遇
|
|
|
|
|
if fast is slow:
|
|
|
|
|
# 设置一个新的指针,从头节点出发,慢指针速度为1,所以可以使用慢指针从相遇点出发
|
|
|
|
|
newptr = head
|
|
|
|
|
while newptr is not slow:
|
|
|
|
|
slow = slow.next
|
|
|
|
|
newptr = newptr.next
|
|
|
|
|
# 在环入口相遇
|
|
|
|
|
return slow
|
|
|
|
|
```
|
|
|
|
|
|
2021-07-17 14:28:06 +00:00
|
|
|
|
Swift Code:
|
|
|
|
|
|
|
|
|
|
```swift
|
|
|
|
|
class Solution {
|
|
|
|
|
func detectCycle(_ head: ListNode?) -> ListNode? {
|
|
|
|
|
// 快慢指针
|
|
|
|
|
var fast = head, slow = head
|
|
|
|
|
while fast != nil && fast?.next != nil {
|
|
|
|
|
fast = fast?.next?.next
|
|
|
|
|
slow = slow?.next
|
|
|
|
|
// 相遇
|
|
|
|
|
if fast === slow {
|
|
|
|
|
// 设置一个新的指针,从头节点出发,慢指针速度为1,所以可以使用慢指针从相遇点出发
|
|
|
|
|
// 此处也可以不创新结点,直接将 fast = head
|
|
|
|
|
var newNode = head
|
|
|
|
|
while newNode !== slow {
|
|
|
|
|
slow = slow?.next
|
|
|
|
|
newNode = newNode?.next
|
|
|
|
|
}
|
|
|
|
|
return slow
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
```
|